Transparency & Honesty

Known Limitations

OnCurve v1.0 makes intentional simplifications. Here's what we do, what we don't, and what's coming next.

🎯 Philosophy of Simplifications

OnCurve v1.0 makes intentional simplifications to:

  • Provide fast and actionable analysis
  • Focus on the most common mana base problems
  • Keep the app simple and easy to use
  • Establish a solid foundation for future features

These simplifications are transparent and documented. More advanced features are on the roadmap (v1.5, v2.0).

⚠️ Current Limitations (v1.0)

1. Shocklands Always Enter Untapped

Simplification:

All shocklands (e.g., Steam Vents, Stomping Ground) are assumed to always enter untapped. Life cost (2 life) is not considered.

Why:

In competitive play, players almost always pay the life. This simplifies the analysis and focuses on consistency, not life optimization.

Impact:

The analysis may be slightly optimistic for decks that cannot consistently pay life. For most competitive decks, this is correct.

Roadmap:

v1.5: Option to consider shocklands as "tapped" if life cannot be paid

2. Does Not Consider Mana Dorks or Mana Rocks

Limitation:

Creatures that produce mana (e.g., Birds of Paradise, Noble Hierarch) and artifacts (e.g., Mox Amber, Mana Crypt) are not analyzed. Only lands are considered as mana sources.

Why:

Simplifies the initial analysis. Lands are the most common and critical mana source. Mana dorks/rocks require additional analysis (vulnerability, timing, etc.).

Impact:

The analysis may be pessimistic for decks that rely on mana dorks/rocks. Does not reflect the mana acceleration from these sources.

Roadmap:

v1.5: Support for mana dorks and mana rocks, considering vulnerability to removal and timing

3. Lands That Enter Tapped - Timing Simplification

Simplification:

Lands that enter tapped are classified as available on Turn 2 or Turn 3. Whether you actually need to use them on that specific turn is not considered.

Examples:

Checklands (e.g., Dragonskull Summit) β†’ Turn 2, Slowlands β†’ Turn 3. Whether you have the necessary basics for them to enter untapped is not considered.

Roadmap:

v1.5: More detailed analysis of tapped lands, considering conditions and impact on early game

4. Does Not Consider Card Draw or Filtering

Limitation:

Card draw (e.g., Expressive Iteration, Brainstorm) increasing cards seen is not considered. The analysis assumes you only see cards you normally draw (7 initial + 1 per turn).

Why:

Card draw/filtering varies greatly between decks. Requires analysis of curve and card draw density. Significantly increases complexity.

Roadmap:

v1.5: Card draw weighting, considering density in the deck and adjusting probabilities

5. Does Not Consider Mulligans

Limitation:

The analysis assumes you always keep your initial 7-card hand. Does not consider that you can mulligan if you don't have enough lands.

Why:

Mulligans are complex decisions that depend on many factors. Varies greatly between formats and strategies. Requires advanced decision modeling.

Roadmap:

v2.0: Mulligan modeling, considering probabilities with mulligans and modeling decisions

6. Does Not Consider Fetch Sequencing

Limitation:

Fetchlands are treated as "virtual sources" based on what they can fetch. The optimal order of using fetchlands is not considered.

Roadmap:

v2.0: Fetch sequencing optimization, considering optimal order and suggesting when to fetch what type of land

7. Does Not Consider Format-Specific Heuristics

Limitation:

The analysis uses the same rules for all formats. Does not consider differences between Modern, Pioneer, Legacy, Commander, or format-specific metagame.

Roadmap:

v2.0: Format heuristics with specific rules for each format and metagame consideration

8. Mainboard Analysis Only

Note:

Only mainboard cards are analyzed. The sideboard is not considered in mana analysis. This is intentional - the sideboard does not affect mainboard mana consistency.

Why:

The sideboard does not affect mainboard mana consistency. The analysis focuses on the main deck. Sideboard cards are used in specific situations, not in normal gameplay.

This is NOT a limitation, it is the expected behavior.

πŸ’‘ How to Interpret Results

If the analysis shows problems:

  1. Check the simplifications: Does your deck rely on mana dorks/rocks? Do you have lots of card draw? Can you mulligan aggressively?
  2. Consider the context: The analysis is conservative (assumes worst case). In practice, you may have better luck. Use the analysis as a guide, not absolute truth.
  3. Use the suggestions: The "Cut X" and "Add Y" suggestions are actionable. Consider the percentage improvements shown. Test the changes and adjust based on your results.

πŸ—ΊοΈ Feature Roadmap

v1.5

Next Release

  • β€’ Mana Dorks & Rocks support
  • β€’ Tapped Lands Analysis
  • β€’ Card Draw Weighting
v2.0

Future Vision

  • β€’ Mulligan Modeling
  • β€’ Fetch Sequencing
  • β€’ Format Heuristics
  • β€’ Budget Optimization

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